A universe of experiences at your fingertips

Mariam Mayanja, Scott Swartz, Angkana Rattanasouk, Ryan Tannenberg

Problem and Solution Overview:

In light of this, our group is focusing on teacher based interventions to reduce the burden that teachers take on in helping fight the disparities that exist in their environment. Disparities teachers face include low income teachers needing to spend their own money on things like gas money driving to students houses, printing costs, mailing and postage costs, and paying for internet access. We target teachers as our primary user group in efforts to make their lives easier and reduce disparities in the teaching community. This, and our user research, inspired us to design a platform for teachers to quickly and easily design augmented reality environments that give their students the ability to explore in their own space.

Design Research Goals, Stakeholders, and Participants:

Design Research Results and Themes:

Virtual Reality Feature: All our teachers indicated wanting some form of virtual reality feature to make class engaging. Classes like science, math, art, and PE suffer due to online format. In an online class experience, teachers would demonstrate the actual experiment on the screen while students sit passively watching rather than participating hands on. Teachers also wished to include virtual field trips to create an engaging environment. One of participants, in particular, was successful in demonstrating success in taking her class on virtual field trips.

Help Students with Learning Disabilities Not Get Left Behind: One of our participants is an elementary school teacher with 5–10 students with learning disabilities. When asked about students with learning disabilities she said, “I have to make the class move fast, some kids will get left behind. If I didn’t make the class move fast, everyone would fall behind so these 5–10 students who can’t keep up…I can’t do anything for them.” Even without the struggles of a COVID-19 school environment for learning disabled students struggle and really need special attention to succeed. School environment is designed for people without learning disabilities, which puts students with learning disabilities such as ADHD or dyslexia at a disadvantage that teachers are not given the proper tools to allow them to learn the material and succeed.

Proposed Design:

Figure one shows how the teacher might design and send the augmented reality environment to a student.

Figure 2 shows a full use case where a teacher takes their student on a field trip using the augmented reality environment.

University of Washington Computer Science, Intro to Human Computer Interaction